Game Developer & Technical Designer
I build gameplay systems, tools, and interactive experiences that players love.
Game developer and technical designer with comprehensive experience in full prototype creation in Unity (C#), interactive environment building and systems with Blueprints and animations in Unreal Engine 5, and basic material setup and effects in-engine. Solid understanding of software design patterns, audio/UI integration, and Game Design Document (GDD) structuring to bridge creative vision with functional implementation.
I thrive at the intersection of design and engineering — translating creative ideas into robust, scalable systems. From building custom tools that accelerate workflows to prototyping core mechanics that define the player experience, I enjoy every step of the development process.
When I'm not in the editor, I'm exploring procedural generation, shader programming, and participating in game jams to keep learning and experimenting.
A selection of projects I've worked on. Replace these with your own.
Interested in working together or just want to chat about games?