Game Developer & Technical Designer

Juan P.

I build gameplay systems, tools, and interactive experiences that players love.

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About Me

Game developer and technical designer with comprehensive experience in full prototype creation in Unity (C#), interactive environment building and systems with Blueprints and animations in Unreal Engine 5, and basic material setup and effects in-engine. Solid understanding of software design patterns, audio/UI integration, and Game Design Document (GDD) structuring to bridge creative vision with functional implementation.

I thrive at the intersection of design and engineering — translating creative ideas into robust, scalable systems. From building custom tools that accelerate workflows to prototyping core mechanics that define the player experience, I enjoy every step of the development process.

When I'm not in the editor, I'm exploring procedural generation, shader programming, and participating in game jams to keep learning and experimenting.

Focus Gameplay & Technical Design
Engines Unreal Engine 5 / Unity
Languages C++ / C# / Blueprints

Skills & Tools

Programming

C++ C# Blueprints Python Lua GDScript

Engines & Frameworks

Unreal Engine 5 Unity Godot Custom Engines

Technical Design

Gameplay Systems Tools Programming Prototyping Performance Optimization Shader Programming GDD Structuring

Other

Git / Perforce CI/CD Agile / Scrum Jira Confluence Audio / UI Integration

Projects

A selection of projects I've worked on. Replace these with your own.

🎮

Project Alpha

A third-person action game with a custom combo system, dynamic camera, and modular ability framework built in Unreal Engine 5.

Unreal Engine 5 C++ Gameplay
🔧

Dialogue Editor Tool

A custom node-based dialogue editor for narrative designers, with real-time preview, localization support, and visual scripting.

Unity C# Tools
🌍

Procedural Dungeon Generator

An algorithm-driven dungeon generator with configurable room templates, enemy placement, and loot distribution systems.

Godot GDScript Procedural

Physics Playground

An experimental sandbox showcasing custom physics interactions, ragdoll systems, and destructible environments.

C++ Custom Engine Physics

Get in Touch

Interested in working together or just want to chat about games?